The task was for each of us to think of five aspects of our own lives that we felt could be translated into a video game and write them on post-its. The five i came up with where:
Driving somewhere new
Walking the Dog
Relationships
Cooking pasta
Train travel
As you can see none of the above where particularly inspiring (it was really hard!), but I do fell that a couple could be developed (particularly driving somewhere new and relationships). We then put all of the groups post-its together and as a group we had:
Mountain climbing
Paint balling
Air Soft
Drawing
University
Running the 'Bleep' test in P.E
swimming
Boxing
Cooking at a barbecue
travailing to America
getting drunk
music Rock
getting lost and finding the way home
Again Some of these are not so workable but there are some definite activity's that could be worked with. Once we had brought all of are ideas together we decided to put them together in ways that could be made in to a structured video game.
Two ideas came out of this proses the first is a game of social interaction and exploration, where the player is placed in the shoes of a tourist travelling to modern day America and the interactions with people he has whilst he is there kind of like Shemue set in America with much more emphasis on charter interaction and less on combat.
The other idea to come out of this and one that as a group we preferred is a action adventure game where the player has to guide him self and his dog home down a mountain protecting them selves from the wild animals that live on the mountain.
This task was rewarding as it mad me think of ideas that I would normal dismiss, it also should how inspiration for Game mechanics can be found in the most mundane of tasks.
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