5/31/10

Week 5


Although the game is still a little way from being complete, most of the code and the art had been done so it meant that game could be played by are peers and people outside of are class. The most glaring omission of are game when it was tested at this stage was that there was only one chocolate on the screen at any time. Because of this we could not test the flow and the difficulty ramp of the game with this audience, these tests where still useful in seeing there reaction to the control and visual feed back of the game.

After the game had been played there where two main things that came up as being problematic these being that the concaver belt is not long enough before the first machine, which means that the player doesn't have enough time to decide which machine the chocolate needs to be under. The other problem was that the player does not understand some of the symbol's that are used to show where the chocolate needs to go. The main offender was the wafer symbol which has now been changed.

5/17/10

Chocolate factory week 4.

The past couple of weeks i have been working on the coding whilst the remainder of the group have been working on the art and animation. So far most of the important coding is nearing completion. The animation and the art have now be put together and the product is starting to take shape.
As we are having are games played by out side players tomorrow it was important to get the game as playable as possible and hopefully it is at a point where player know what to do.
I will post tomorrow about the reactions of the players.